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Welcome! The Heavy Metal event has begun and we are able to play little bit sooner as the Knight of The Blazing Sun and The Blackguard. Yupi! Also some info for NOOBS! Well if you want to go AFK while doing Public Quest areas or during keep battles - you will no longer receive contribution credit towards those encounters! Yeah that true and this is part of Patch 1.0.5! Another cool thing is that players will no longer appear mounted when they are not. Yeah they are fast..i know this bug around 3 months or something...

Anyway latest patch is little bit small, there is also improvement: several issues have been addressed that previously allowed players to get to locations they were not supposed to be able to reach. Also this one is good for anyone





And in this movie, our friend, Paul Barnett is telling us details about Knight of the Blazing Sun. Knight is looking quite cool in his gold armor and gold everywhere fancy look :D just listen Paul he's knows!

Anyway I'm still leveling my dear Bloodthirster, powerful Marauder of Chaos. I'm not interested in Black Guard or Knight of the Blazing Sun, because playing as a tank is far less interesting then playing as dps. Of course you can use doublehanded weapons and be spec like dps, but I already picked my favorite character :-)

S U

Warhammer Online patch 1.0.5

On official website for Warhammer Online, i found some information about upcoming very big update. In Patch 1.0.5 we will be able to test all in-game improvement on Beta reaml with copied characters beforehand. I must say that this update is one biggest update ever released for Warhammer Online: Age of Reckoning.
The patch has many improvement, most of them are related to specific class. I found some interesting updates for my Marauder :-) :

Skill Tainted Claw, from patch this ability will now be increased in duration by Ailments, not Cripples.

Wave of Mutilation: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

Deadly Clutch: The Value of this debuff has been reduced to 50%. In addition, 25% of the value the target is healed for (after debuff) also affects the Marauder.

Rend: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

You can read about other improvements right here. I found also two interesting general in-game improvements:

- More penalties and offsetting for players that try to garner renown and XP by going afk in Scenarios and Public Quests.

- Morale abilities should work more reliably.